Five Nights at Treasure IslandEdit
|Five Nights At Treasure Island|
|First||Original Demo released December 1, 2014.|
|Second||Original Demo made with Gamemaker, Final build made with Clickteam series.|
|Third||Developed for Windows.|
|Fourth||Point and click, fan game.|
The setting is in the forgotten Disney attraction "Treasure Island". The player works as an intern for a research team, and cannot leave their office except during Pirate Caverns.
They have access to ten security cameras, and must monitor the facility using them. The costumes found in the facility roam around at night, and must be monitored by the player. If a mascot enters the office, the player must immediately open the monitor and disable one of the security cameras, luring the mascot away. Failing to do this in time will result in the player's death.
A new mechanic called Power was intended to be added in Remastered 2.0, in which the player can shut off the power in Treasure Island to restart all the security cameras. It is highly advised as a last resort by Matthew, the game's creator, as the power takes one and a half in-game hours to come back on.
You play as a night-watch intern named Jake Smith as he tries to survive through five nights at the abandoned Disney attraction Treasure Island.
Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people, namely Greg and Lisa, will leave voicemails providing information on how to pass through all the nights. However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him. Therefore, if a mascot enters Jake's office, the player must open the monitor and disable one of the cameras. This creates a loud noise in the room the camera is in, which can lure the costume away. The camera will automatically turn back on after roughly 30 to 40 seconds.
Using this knowledge given to him from the Phone Callers, Jake must survive against Photo-Negative Mickey/Willy ,Disembodied, Goofy, and several other hostile costumes, from 12:00 midnight to 6:00 a.m.
Changes between remastered and original versions Edit
- Photo-Negative Mickey no longer disappears from camera view.
- A new suit, Mortimer Mouse, was added.
- New locations, such as the Broadcasting Room, were added.
- A new feature called Hiding was added.
- Oswald no longer appears in the main menu.
- When the player gets killed by one of the suits, static will play.
- In the final build, Photonegative Mickey is replaced with a new character named Willy